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/ Czech Logic, Card & Gambling Games / Logické hry.iso / hry / Fish Fillets / script / viking1 / models.lua < prev   
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Text File  |  2005-07-16  |  2.9 KB  |  151 lines

  1.  
  2. createRoom(36, 29, "images/"..codename.."/drakar1-p.png")
  3. setRoomWaves(5, 10, 5)
  4.  
  5. room = addModel("item_fixed", 0, 0,
  6. [[
  7. ...................................
  8. ...................................
  9. ..................X................
  10. ..................XX...............
  11. ..................XX...............
  12. ....XXXXXXXXXXXXXXXXXXXXXXXX.......
  13. ..................XX........X......
  14. ..................XX........X......
  15. ..................XX........X......
  16. ..XXX.............XX........X......
  17. ...XXXXX..........XX........X......
  18. ..XXXXX...........XX........X......
  19. ....XXX...........XX........X......
  20. ....XX............XX........X......
  21. ....XX............XX...............
  22. ....XX............X.............X..
  23. ...XXXX...........X.............X..
  24. ...XXXX........................XXX.
  25. ..XXXXXX......................XXXX.
  26. ..XXXXXX.....................XXXXXX
  27. ..XXXXXXXXXXX................XXXXXX
  28. ..XXXXXXXXXXXXX..........XXXXXXXXXX
  29. ..XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  30. ..XXXXXXXXXXXXXXXXXXXXXXXXXX.XXXXXX
  31. ...XXXXXXXXXXXXXXXXXXXXXXXX...XXXXX
  32. ...XXXXXXX.XXXXXXXXXXXXXX....XXXXXX
  33. ....XXXXXX..XXXXXXXXXXXXXXXX.XXXXX.
  34. ....XXXX...XXXXXXXXXXXXXXXXXXXXXX..
  35. .....XXXX.XXXXXXXXXXXXXXXXXXXXXX...
  36. ]])
  37. addItemAnim(room, "images/"..codename.."/drakar1-w.png")
  38.  
  39. melodak1 = addModel("item_light", 13, 17,
  40. [[
  41. XXX
  42. XXX
  43. XXX
  44. XXX
  45. ]])
  46. addItemAnim(melodak1, "images/"..codename.."/vik2_00.png")
  47. -- extsize=4; first="vik2_0.bmp"
  48.  
  49. hlavni = addModel("item_light", 9, 16,
  50. [[
  51. XXX
  52. XXX
  53. XXX
  54. XXX
  55. ]])
  56. addItemAnim(hlavni, "images/"..codename.."/vik1_00.png")
  57. -- extsize=4; first="vik1_0.bmp"
  58.  
  59. basak = addModel("item_light", 17, 18,
  60. [[
  61. XXX
  62. XXX
  63. XXX
  64. XXX
  65. ]])
  66. addItemAnim(basak, "images/"..codename.."/vik6_00.png")
  67. -- extsize=3; first="vik6_0.bmp"
  68.  
  69. piskac = addModel("item_light", 21, 18,
  70. [[
  71. XXX
  72. XXX
  73. XXX
  74. XXX
  75. ]])
  76. addItemAnim(piskac, "images/"..codename.."/vik7_00.png")
  77. -- extsize=7; first="vik7_0.bmp"
  78.  
  79. melodak2 = addModel("item_light", 25, 17,
  80. [[
  81. XXX
  82. XXX
  83. XXX
  84. XXX
  85. ]])
  86. addItemAnim(melodak2, "images/"..codename.."/vik5_00.png")
  87. -- extsize=3; first="vik5_0.bmp"
  88.  
  89. small = addModel("fish_small", 21, 15,
  90. [[
  91. XXX
  92. ]])
  93. addFishAnim(small, LOOK_LEFT, "images/fishes/small")
  94.  
  95. big = addModel("fish_big", 8, 11,
  96. [[
  97. XXXX
  98. XXXX
  99. ]])
  100. addFishAnim(big, LOOK_LEFT, "images/fishes/big")
  101.  
  102. item_light = addModel("item_light", 13, 14,
  103. [[
  104. XX..
  105. XXXX
  106. XX..
  107. ]])
  108. addItemAnim(item_light, "images/"..codename.."/sekera1.png")
  109.  
  110. item_light = addModel("item_light", 13, 11,
  111. [[
  112. X
  113. X
  114. X
  115. ]])
  116. addItemAnim(item_light, "images/"..codename.."/stit-na_vysku.png")
  117.  
  118. item_light = addModel("item_light", 5, 7,
  119. [[
  120. XX
  121. XX
  122. XX
  123. ]])
  124. addItemAnim(item_light, "images/"..codename.."/stit_zepredu.png")
  125.  
  126. snecek = addModel("item_light", 21, 17,
  127. [[
  128. X
  129. ]])
  130. addItemAnim(snecek, "images/"..codename.."/maly_snek_00.png")
  131. -- extsize=3; first="maly snek1.BMP"
  132.  
  133. item_light = addModel("item_light", 26, 15,
  134. [[
  135. XX
  136. X.
  137. ]])
  138. addItemAnim(item_light, "images/"..codename.."/lebzna1.png")
  139.  
  140. item_light = addModel("item_light", 24, 1,
  141. [[
  142. .X.
  143. .X.
  144. XXX
  145. XXX
  146. ]])
  147. addItemAnim(item_light, "images/"..codename.."/sekera2.png")
  148.  
  149.  
  150.  
  151.